diff options
author | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
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committer | Brian Paul <[email protected]> | 1999-11-11 01:22:25 +0000 |
commit | fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch) | |
tree | fb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/texstate.c | |
parent | 06ac59281bdad6679fb1941e31e3c4df1c12cede (diff) |
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 192 |
1 files changed, 150 insertions, 42 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 5a3664e79aa..7e5ce3085a0 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,8 +1,8 @@ -/* $Id: texstate.c,v 1.4 1999/11/05 06:43:11 brianp Exp $ */ +/* $Id: texstate.c,v 1.5 1999/11/11 01:22:28 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -25,16 +25,10 @@ */ - #ifdef PC_HEADER #include "all.h" #else -#ifndef XFree86Server -#include <assert.h> -#include <stdio.h> -#else -#include "GL/xf86glx.h" -#endif +#include "glheader.h" #include "context.h" #include "enums.h" #include "macros.h" @@ -66,9 +60,10 @@ /**********************************************************************/ -void gl_TexEnvfv( GLcontext *ctx, - GLenum target, GLenum pname, const GLfloat *param ) +void +_mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv"); @@ -128,12 +123,40 @@ void gl_TexEnvfv( GLcontext *ctx, } +void +_mesa_TexEnvf( GLenum target, GLenum pname, GLfloat param ) +{ + _mesa_TexEnvfv( target, pname, ¶m ); +} + + + +void +_mesa_TexEnvi( GLenum target, GLenum pname, GLint param ) +{ + GLfloat p[4]; + p[0] = (GLfloat) param; + p[1] = p[2] = p[3] = 0.0; + _mesa_TexEnvfv( target, pname, p ); +} + +void +_mesa_TexEnviv( GLenum target, GLenum pname, const GLint *param ) +{ + GLfloat p[4]; + p[0] = INT_TO_FLOAT( param[0] ); + p[1] = INT_TO_FLOAT( param[1] ); + p[2] = INT_TO_FLOAT( param[2] ); + p[3] = INT_TO_FLOAT( param[3] ); + _mesa_TexEnvfv( target, pname, p ); +} -void gl_GetTexEnvfv( GLcontext *ctx, - GLenum target, GLenum pname, GLfloat *params ) +void +_mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; if (target!=GL_TEXTURE_ENV) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnvfv(target)" ); @@ -152,9 +175,10 @@ void gl_GetTexEnvfv( GLcontext *ctx, } -void gl_GetTexEnviv( GLcontext *ctx, - GLenum target, GLenum pname, GLint *params ) +void +_mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; if (target!=GL_TEXTURE_ENV) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexEnviv(target)" ); @@ -183,9 +207,17 @@ void gl_GetTexEnviv( GLcontext *ctx, /**********************************************************************/ -void gl_TexParameterfv( GLcontext *ctx, - GLenum target, GLenum pname, const GLfloat *params ) +void +_mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param ) +{ + _mesa_TexParameterfv(target, pname, ¶m); +} + + +void +_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; GLenum eparam = (GLenum) (GLint) params[0]; struct gl_texture_object *texObj; @@ -330,20 +362,41 @@ void gl_TexParameterfv( GLcontext *ctx, } +void +_mesa_TexParameteri( GLenum target, GLenum pname, const GLint param ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) param; + fparam[1] = fparam[2] = fparam[3] = 0.0; + _mesa_TexParameterfv(target, pname, fparam); +} + +void +_mesa_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) +{ + GLfloat fparam[4]; + fparam[0] = (GLfloat) params[0]; + fparam[1] = fparam[2] = fparam[3] = 0.0; + _mesa_TexParameterfv(target, pname, fparam); +} + -void gl_GetTexLevelParameterfv( GLcontext *ctx, GLenum target, GLint level, - GLenum pname, GLfloat *params ) +void +_mesa_GetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ) { GLint iparam; - gl_GetTexLevelParameteriv( ctx, target, level, pname, &iparam ); + _mesa_GetTexLevelParameteriv( target, level, pname, &iparam ); *params = (GLfloat) iparam; } -void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level, - GLenum pname, GLint *params ) +void +_mesa_GetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ) { + GET_CURRENT_CONTEXT(ctx); const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; const struct gl_texture_image *img = NULL; GLuint dimensions; @@ -448,10 +501,10 @@ void gl_GetTexLevelParameteriv( GLcontext *ctx, GLenum target, GLint level, - -void gl_GetTexParameterfv( GLcontext *ctx, - GLenum target, GLenum pname, GLfloat *params ) +void +_mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_object *obj; @@ -516,9 +569,10 @@ void gl_GetTexParameterfv( GLcontext *ctx, } -void gl_GetTexParameteriv( GLcontext *ctx, - GLenum target, GLenum pname, GLint *params ) +void +_mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_object *obj; @@ -597,9 +651,10 @@ void gl_GetTexParameteriv( GLcontext *ctx, /**********************************************************************/ -void gl_TexGenfv( GLcontext *ctx, - GLenum coord, GLenum pname, const GLfloat *params ) +void +_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { + GET_CURRENT_CONTEXT(ctx); GLuint tUnit = ctx->Texture.CurrentTransformUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexGenfv"); @@ -610,7 +665,7 @@ void gl_TexGenfv( GLcontext *ctx, gl_lookup_enum_by_nr(pname), *(int *)params); - switch( coord ) { + switch (coord) { case GL_S: if (pname==GL_TEXTURE_GEN_MODE) { GLenum mode = (GLenum) (GLint) *params; @@ -796,10 +851,57 @@ void gl_TexGenfv( GLcontext *ctx, } +void +_mesa_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) +{ + GLfloat p[4]; + p[0] = params[0]; + p[1] = params[1]; + p[2] = params[2]; + p[3] = params[3]; + _mesa_TexGenfv(coord, pname, p); +} + + +void +_mesa_TexGend(GLenum coord, GLenum pname, GLdouble param ) +{ + GLfloat p = (GLfloat) param; + _mesa_TexGenfv( coord, pname, &p ); +} + + +void +_mesa_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) +{ + GLfloat p[4]; + p[0] = params[0]; + p[1] = params[1]; + p[2] = params[2]; + p[3] = params[3]; + _mesa_TexGenfv( coord, pname, p ); +} + -void gl_GetTexGendv( GLcontext *ctx, - GLenum coord, GLenum pname, GLdouble *params ) +void +_mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { + _mesa_TexGenfv(coord, pname, ¶m); +} + + +void +_mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) +{ + _mesa_TexGeniv( coord, pname, ¶m ); +} + + + +void +_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params ) +{ + GET_CURRENT_CONTEXT(ctx); GLuint tUnit = ctx->Texture.CurrentTransformUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit]; @@ -874,9 +976,10 @@ void gl_GetTexGendv( GLcontext *ctx, -void gl_GetTexGenfv( GLcontext *ctx, - GLenum coord, GLenum pname, GLfloat *params ) +void +_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ) { + GET_CURRENT_CONTEXT(ctx); GLuint tUnit = ctx->Texture.CurrentTransformUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit]; @@ -951,9 +1054,10 @@ void gl_GetTexGenfv( GLcontext *ctx, -void gl_GetTexGeniv( GLcontext *ctx, - GLenum coord, GLenum pname, GLint *params ) +void +_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ) { + GET_CURRENT_CONTEXT(ctx); GLuint tUnit = ctx->Texture.CurrentTransformUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit]; @@ -983,7 +1087,7 @@ void gl_GetTexGeniv( GLcontext *ctx, break; case GL_T: if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = (GLint) texUnit->GenModeT; + params[0] = texUnit->GenModeT; } else if (pname==GL_OBJECT_PLANE) { params[0] = (GLint) texUnit->ObjectPlaneT[0]; @@ -1004,7 +1108,7 @@ void gl_GetTexGeniv( GLcontext *ctx, break; case GL_R: if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = (GLint) texUnit->GenModeR; + params[0] = texUnit->GenModeR; } else if (pname==GL_OBJECT_PLANE) { params[0] = (GLint) texUnit->ObjectPlaneR[0]; @@ -1025,7 +1129,7 @@ void gl_GetTexGeniv( GLcontext *ctx, break; case GL_Q: if (pname==GL_TEXTURE_GEN_MODE) { - params[0] = (GLint) texUnit->GenModeQ; + params[0] = texUnit->GenModeQ; } else if (pname==GL_OBJECT_PLANE) { params[0] = (GLint) texUnit->ObjectPlaneQ[0]; @@ -1038,7 +1142,7 @@ void gl_GetTexGeniv( GLcontext *ctx, params[1] = (GLint) texUnit->EyePlaneQ[1]; params[2] = (GLint) texUnit->EyePlaneQ[2]; params[3] = (GLint) texUnit->EyePlaneQ[3]; - } + } else { gl_error( ctx, GL_INVALID_ENUM, "glGetTexGeniv(pname)" ); return; @@ -1052,8 +1156,10 @@ void gl_GetTexGeniv( GLcontext *ctx, /* GL_ARB_multitexture */ -void gl_ActiveTexture( GLcontext *ctx, GLenum target ) +void +_mesa_ActiveTextureARB( GLenum target ) { + GET_CURRENT_CONTEXT(ctx); GLint maxUnits = ctx->Const.MaxTextureUnits; ASSERT_OUTSIDE_BEGIN_END( ctx, "glActiveTextureARB" ); @@ -1077,8 +1183,10 @@ void gl_ActiveTexture( GLcontext *ctx, GLenum target ) /* GL_ARB_multitexture */ -void gl_ClientActiveTexture( GLcontext *ctx, GLenum target ) +void +_mesa_ClientActiveTextureARB( GLenum target ) { + GET_CURRENT_CONTEXT(ctx); GLint maxUnits = ctx->Const.MaxTextureUnits; ASSERT_OUTSIDE_BEGIN_END( ctx, "glClientActiveTextureARB" ); |