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authorTimothy Arceri <[email protected]>2016-10-20 14:24:03 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commite81aaeba37f5419323d8f88bc10943c77e25ed14 (patch)
tree3dc9c65fd0984128fb559aa71ed4ae4c7493995e /src/mesa/main/texstate.c
parentdfcbdba47119de6c1d81a869f8625bcc3d7560a2 (diff)
r200/i915/st/mesa/compiler: use common inputs read field
And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 95ea5bd58ee..56446c3af09 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -599,7 +599,7 @@ update_program_texture_state(struct gl_context *ctx, struct gl_program **prog,
if (prog[MESA_SHADER_FRAGMENT]) {
const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
ctx->Texture._EnabledCoordUnits |=
- (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) &
+ (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) &
coordMask;
}
}