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authorBrian Paul <[email protected]>2011-04-10 12:44:46 -0600
committerBrian Paul <[email protected]>2011-04-10 13:12:49 -0600
commitecfaab88b2577bd0395bc05d75a036126806a9c4 (patch)
tree5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/main/texstate.c
parent1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff)
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 82e69ae11b5..1810b88b2bf 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -407,7 +407,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit)
}
else if (format == GL_DEPTH_COMPONENT ||
format == GL_DEPTH_STENCIL_EXT) {
- format = texObj->DepthMode;
+ format = texObj->Sampler.DepthMode;
}
calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
texUnit->_CurrentCombine = & texUnit->_EnvMode;
@@ -827,6 +827,12 @@ _mesa_free_texture_data(struct gl_context *ctx)
/* GL_ARB_texture_buffer_object */
_mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL);
+
+#if FEATURE_sampler_objects
+ for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
+ _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL);
+ }
+#endif
}