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authorBrian Paul <[email protected]>2012-03-17 16:30:03 -0600
committerBrian Paul <[email protected]>2012-03-20 08:23:32 -0600
commitf4a93e0665881dd58a95abb6525676bd1cc2e6af (patch)
treeb7195582ab9d2e5f9e91a964de36dfb06fb057f4 /src/mesa/main/texstate.c
parentb219b2c310911286f375d6b9967d5fd39ec1188a (diff)
mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 187ec9c366f..ee778ffd047 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -569,10 +569,13 @@ update_texture_state( struct gl_context *ctx )
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
if (enabledTargets & (1 << texIndex)) {
struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
- if (!texObj->_Complete) {
+ struct gl_sampler_object *sampler = texUnit->Sampler ?
+ texUnit->Sampler : &texObj->Sampler;
+
+ if (!_mesa_is_texture_complete(texObj, sampler)) {
_mesa_test_texobj_completeness(ctx, texObj);
}
- if (texObj->_Complete) {
+ if (_mesa_is_texture_complete(texObj, sampler)) {
texUnit->_ReallyEnabled = 1 << texIndex;
_mesa_reference_texobj(&texUnit->_Current, texObj);
break;