diff options
author | Chris Forbes <[email protected]> | 2014-04-13 12:37:31 +1200 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2014-04-21 10:12:00 +1200 |
commit | c4a98e76d7dcb84ba6a0337dc975351966c4dac7 (patch) | |
tree | 1669b5393c799dc1447013a0f5f15bfd7d5ad62b /src/mesa/main/texstate.c | |
parent | ba6dcb3c2b8f516b120f591144bf6c3751f0e3f9 (diff) |
mesa: Track max enabled tex image unit
This gives us a better bound for some hot loops in the drivers than
MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern
hardware, and only getting worse as more shader stages are added.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index fcae878cf84..b68920ce170 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -550,6 +550,7 @@ update_texture_state( struct gl_context *ctx ) ctx->Texture._GenFlags = 0x0; ctx->Texture._TexMatEnabled = 0x0; ctx->Texture._TexGenEnabled = 0x0; + ctx->Texture._MaxEnabledTexImageUnit = -1; /* * Update texture unit state. @@ -636,6 +637,7 @@ update_texture_state( struct gl_context *ctx ) /* if we get here, we know this texture unit is enabled */ ctx->Texture._EnabledUnits |= (1 << unit); + ctx->Texture._MaxEnabledTexImageUnit = unit; if (enabledTargetsByStage[MESA_SHADER_FRAGMENT]) enabledFragUnits |= (1 << unit); |