diff options
author | Eric Anholt <[email protected]> | 2013-01-07 16:58:58 -0800 |
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committer | Eric Anholt <[email protected]> | 2013-01-18 13:03:27 -0800 |
commit | b5788146bac2b9da48cacad758dbe7868503cf76 (patch) | |
tree | 36b1135a2b8fc838b47fc3964ed4c1460cd76678 /src/mesa/main/texstate.c | |
parent | 4533a38fa8bb8ad24661adc2b67571546249a028 (diff) |
mesa: Drop a comment about ff vertex shading and texturing.
It's never going to have texture fetches.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 8e9bbf6a180..3adea542f57 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -500,11 +500,6 @@ update_texture_state( struct gl_context *ctx ) if (ctx->Shader.CurrentVertexProgram && ctx->Shader.CurrentVertexProgram->LinkStatus) { vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; - } else if (ctx->VertexProgram._Enabled) { - /* XXX enable this if/when non-shader vertex programs get - * texture fetches: - vprog = &ctx->VertexProgram.Current->Base; - */ } if (ctx->Shader.CurrentFragmentProgram && |