diff options
author | Marek Olšák <[email protected]> | 2017-11-15 22:10:43 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-02-13 01:00:45 +0100 |
commit | 78043a75f6c05c470da97d1f18615821d69177c0 (patch) | |
tree | 041ebf7ab6e8faf5c406913f22fd51533018c8a5 /src/mesa/main/texstate.c | |
parent | 07c10cc59c164ddd0109e061dac8edf47437d8ca (diff) |
mesa: decrease the array size of ctx->Texture.FixedFuncUnit to 8
GL allows doing glTexEnv on 192 texture units, while in reality,
only MaxTextureCoordUnits units are used by fixed-func shaders.
There is a piglit patch that adjusts piglits/texunits to check only
MaxTextureCoordUnits units.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 2b05630e619..f9f50a30054 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -103,7 +103,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) } } - for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) { dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled; dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor); |