diff options
author | Brian Paul <[email protected]> | 2009-01-21 08:18:07 -0700 |
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committer | Brian Paul <[email protected]> | 2009-01-21 08:18:07 -0700 |
commit | 4683cab29a74d6b3cefdd915aaf91e6b4f667d27 (patch) | |
tree | 51f2a2276061f081f1e893ed83101c75a1d246eb /src/mesa/main/texstate.c | |
parent | 787a001a6774e6fe80623159f32155ce12002a9f (diff) |
mesa: add some debug assertions to detect null current texture object pointers
See bug #17895. These assertions could be removed when this is resolved.
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 29955d76cbe..9bfb7e0ec2a 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -517,6 +517,14 @@ update_texture_state( GLcontext *ctx ) enableBits = texUnit->Enabled; } + ASSERT(texUnit->Current1D); + ASSERT(texUnit->Current2D); + ASSERT(texUnit->Current3D); + ASSERT(texUnit->CurrentCubeMap); + ASSERT(texUnit->CurrentRect); + ASSERT(texUnit->Current1DArray); + ASSERT(texUnit->Current2DArray); + /* Look for the highest-priority texture target that's enabled and * complete. That's the one we'll use for texturing. If we're using * a fragment program we're guaranteed that bitcount(enabledBits) <= 1. |