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authorEric Anholt <[email protected]>2014-04-23 15:30:27 -0700
committerEric Anholt <[email protected]>2014-04-30 14:33:17 -0700
commitc703658b3965bf2e4f3593a0d54be03e8e8b1436 (patch)
treeb5b6b201cbc4816dec9b6f51c0da3570b50585a3 /src/mesa/main/texstate.c
parent3dfe56c53bc7f37b65b72408fe3470ecfd218595 (diff)
mesa: Drop _EnabledUnits.
The field wasn't really valid, since we've got more than 32 units now. It turns out it was mostly just used for checking != 0, or checking for fixed function coordinates, though. v2: Fix mis-conversion in xm_line.c (caught by Ken). Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index b68920ce170..36c543b9bad 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -546,7 +546,6 @@ update_texture_state( struct gl_context *ctx )
/* TODO: only set this if there are actual changes */
ctx->NewState |= _NEW_TEXTURE;
- ctx->Texture._EnabledUnits = 0x0;
ctx->Texture._GenFlags = 0x0;
ctx->Texture._TexMatEnabled = 0x0;
ctx->Texture._TexGenEnabled = 0x0;
@@ -635,8 +634,6 @@ update_texture_state( struct gl_context *ctx )
}
/* if we get here, we know this texture unit is enabled */
-
- ctx->Texture._EnabledUnits |= (1 << unit);
ctx->Texture._MaxEnabledTexImageUnit = unit;
if (enabledTargetsByStage[MESA_SHADER_FRAGMENT])
@@ -796,7 +793,6 @@ _mesa_init_texture(struct gl_context *ctx)
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._EnabledUnits = 0x0;
/* Appendix F.2 of the OpenGL ES 3.0 spec says:
*