diff options
author | Brian Paul <[email protected]> | 2015-02-28 08:57:11 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-03-02 08:55:30 -0700 |
commit | c2e130f8201239f836f429cab3beddb4d66a3357 (patch) | |
tree | 244eb29a1db25d23e6bd5f276e64817838c470fb /src/mesa/main/texstate.c | |
parent | cd6db1989ad98b3e848d3ab132de98dc06274385 (diff) |
mesa/main: replace Elements() with ARRAY_SIZE()
We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 8b5853d1e94..78ae7d235d6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -292,7 +292,7 @@ _mesa_ActiveTexture(GLenum texture) k = _mesa_max_tex_unit(ctx); - assert(k <= Elements(ctx->Texture.Unit)); + assert(k <= ARRAY_SIZE(ctx->Texture.Unit)); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "glActiveTexture %s\n", @@ -363,7 +363,7 @@ update_texture_matrices( struct gl_context *ctx ) ctx->Texture._TexMatEnabled = 0x0; for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { - assert(u < Elements(ctx->TextureMatrixStack)); + assert(u < ARRAY_SIZE(ctx->TextureMatrixStack)); if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); @@ -501,7 +501,7 @@ update_texgen(struct gl_context *ctx) ctx->Texture._GenFlags |= texUnit->_GenFlags; } - assert(unit < Elements(ctx->TextureMatrixStack)); + assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack)); if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); } @@ -797,7 +797,7 @@ alloc_proxy_textures( struct gl_context *ctx ) }; GLint tgt; - STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D); assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP); @@ -894,7 +894,7 @@ _mesa_init_texture(struct gl_context *ctx) */ ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2; - for (u = 0; u < Elements(ctx->Texture.Unit); u++) + for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) init_texture_unit(ctx, u); /* After we're done initializing the context's texture state the default @@ -927,7 +927,7 @@ _mesa_free_texture_data(struct gl_context *ctx) GLuint u, tgt; /* unreference current textures */ - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { /* The _Current texture could account for another reference */ _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); @@ -943,7 +943,7 @@ _mesa_free_texture_data(struct gl_context *ctx) /* GL_ARB_texture_buffer_object */ _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); } } @@ -959,7 +959,7 @@ _mesa_update_default_objects_texture(struct gl_context *ctx) { GLuint u, tex; - for (u = 0; u < Elements(ctx->Texture.Unit); u++) { + for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { _mesa_reference_texobj(&texUnit->CurrentTex[tex], |