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authorIan Romanick <[email protected]>2011-08-20 15:00:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commitde772c402215b956ab3aa0875330fc1bf7cdf95b (patch)
tree218fb8b814d144ceccb08a0f7ebe6640fa8bf675 /src/mesa/main/texstate.c
parent39348bf79fb247eec895c93e52f23afe138be46a (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index ee99e507c97..9f14d8a0d17 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -489,7 +489,7 @@ static void
update_texture_state( struct gl_context *ctx )
{
GLuint unit;
- struct gl_fragment_program *fprog = NULL;
+ struct gl_program *fprog = NULL;
struct gl_program *vprog = NULL;
GLbitfield enabledFragUnits = 0x0;
@@ -505,10 +505,10 @@ update_texture_state( struct gl_context *ctx )
if (ctx->Shader.CurrentFragmentProgram &&
ctx->Shader.CurrentFragmentProgram->LinkStatus) {
- fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram;
+ fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
}
else if (ctx->FragmentProgram._Enabled) {
- fprog = ctx->FragmentProgram.Current;
+ fprog = &ctx->FragmentProgram.Current->Base;
}
/* FINISHME: Geometry shader texture accesses should also be considered
@@ -544,7 +544,7 @@ update_texture_state( struct gl_context *ctx )
}
if (fprog) {
- enabledFragTargets |= fprog->Base.TexturesUsed[unit];
+ enabledFragTargets |= fprog->TexturesUsed[unit];
}
else {
/* fixed-function fragment program */
@@ -611,7 +611,7 @@ update_texture_state( struct gl_context *ctx )
if (fprog) {
const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
ctx->Texture._EnabledCoordUnits
- = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
+ = (fprog->InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
}
else {
ctx->Texture._EnabledCoordUnits = enabledFragUnits;