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authorFrancisco Jerez <[email protected]>2015-08-29 17:03:08 +0300
committerFrancisco Jerez <[email protected]>2015-10-09 17:49:01 +0300
commit7e441bf025cf8c5d088430d546acb4c0ed58d27b (patch)
treee7d53e61107ac19e740f86b0bb79777d0629fcfd /src/mesa/main/texstate.c
parent2d97a78b37ddf325d90e056f5eefee0548092530 (diff)
mesa: Get rid of texture-dependent image unit derived state.
The point is to avoid having to re-validate all image units when _NEW_TEXTURE is flagged, which can be expensive if the driver exposes a large number of image units. This has been reported to fix a 36% performance regression in the Synmark2 Multithread benchmark on the i965 driver which exposes 192 image units. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91788 Reported-by: Wendy Wang <[email protected]> Tested-by: Ye Tian <[email protected]> CC: "11.0" <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9b5928c4306..cb147fac476 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -34,7 +34,6 @@
#include "context.h"
#include "enums.h"
#include "macros.h"
-#include "shaderimage.h"
#include "texobj.h"
#include "teximage.h"
#include "texstate.h"
@@ -741,8 +740,6 @@ update_texture_state( struct gl_context *ctx )
if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX])
update_texgen(ctx);
-
- _mesa_validate_image_units(ctx);
}