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authorBrian Paul <[email protected]>2010-06-10 23:02:41 -0600
committerBrian Paul <[email protected]>2010-06-10 23:23:13 -0600
commitec2b92f98c2e7f161521b447cc1d9a36bce3707c (patch)
tree0d14877ab936be2eac4ae404c2bbf8a3d4e88d7e /src/mesa/main/texstate.c
parentf1c5043f94261fecd8a6e54fe37d786554affcdd (diff)
mesa: rename src/mesa/shader/ to src/mesa/program/
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index fce17c2b660..dae173d1bde 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -528,7 +528,7 @@ update_texture_state( GLcontext *ctx )
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
- * by a fragment shader/program. When multiple flags are set, we'll
+ * by a fragment program/program. When multiple flags are set, we'll
* settle on the one with highest priority (see below).
*/
if (vprog) {