diff options
author | Brian <[email protected]> | 2006-12-15 10:07:26 -0700 |
---|---|---|
committer | Brian <[email protected]> | 2006-12-15 10:07:26 -0700 |
commit | a90046f1097ad95de2aa95ca65741dff5cddced9 (patch) | |
tree | aaafa8447834afb7ecc1fd139168a64e1da2b4c7 /src/mesa/main/texstate.c | |
parent | becb393d42504e59811a3a7c9f077baffab5ce5d (diff) |
Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index bcedcafe19e..e379933a66e 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2920,10 +2920,12 @@ update_texture_state( GLcontext *ctx ) { GLuint unit; +#if 0 /** XXX NEW_SLANG */ #if FEATURE_ARB_fragment_shader struct gl2_program_intf **prog = ctx->ShaderObjects.CurrentProgram; GLbitfield progteximageusage[MAX_TEXTURE_IMAGE_UNITS]; #endif +#endif ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are * actual changes. @@ -2934,6 +2936,7 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; ctx->Texture._TexGenEnabled = 0; +#if 00 /* XXX NEW_SLANG */ #if FEATURE_ARB_fragment_shader /* * Grab texture image usage state from shader program. It must be @@ -2944,6 +2947,7 @@ update_texture_state( GLcontext *ctx ) (**prog).GetTextureImageUsage (prog, progteximageusage); } #endif /* FEATURE_ARB_fragment_shader */ +#endif /* * Update texture unit state. @@ -2957,12 +2961,14 @@ update_texture_state( GLcontext *ctx ) texUnit->_GenFlags = 0; /* Get the bitmask of texture enables */ +#if 000 /* XXX NEW_SLANG */ #if FEATURE_ARB_fragment_shader if (ctx->ShaderObjects._FragmentShaderPresent) { enableBits = progteximageusage[unit]; } else #endif +#endif if (ctx->FragmentProgram._Enabled) { enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit]; } @@ -3085,12 +3091,15 @@ update_texture_state( GLcontext *ctx ) /* Fragment programs may need texture coordinates but not the * corresponding texture images. */ +#if 0 /* XXX NEW_SLANG */ if (ctx->ShaderObjects.CurrentProgram != NULL) { ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1; } - else if (ctx->FragmentProgram._Enabled) { + else +#endif + if (ctx->FragmentProgram._Enabled) { ctx->Texture._EnabledCoordUnits |= - (ctx->FragmentProgram.Current->Base.InputsRead >> FRAG_ATTRIB_TEX0); + (ctx->FragmentProgram._Current->Base.InputsRead >> FRAG_ATTRIB_TEX0); } } |