diff options
author | Paul Berry <[email protected]> | 2014-01-09 11:16:27 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-21 20:25:02 -0800 |
commit | 3b22146dc714b6090f7423abbc4df53d7d1fdaa9 (patch) | |
tree | b59bef08624870671092f9906585869f6f9aeac9 /src/mesa/main/texstate.c | |
parent | cd18ba1c7aba66f2dd7cdbe2cf3b4a803c241d10 (diff) |
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 7720965a8c8..b6da76d4213 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -532,19 +532,19 @@ update_texture_state( struct gl_context *ctx ) struct gl_program *gprog = NULL; GLbitfield enabledFragUnits = 0x0; - if (ctx->Shader.CurrentVertexProgram && - ctx->Shader.CurrentVertexProgram->LinkStatus) { - vprog = ctx->Shader.CurrentVertexProgram->_LinkedShaders[MESA_SHADER_VERTEX]->Program; + if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] && + ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) { + vprog = ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->_LinkedShaders[MESA_SHADER_VERTEX]->Program; } - if (ctx->Shader.CurrentGeometryProgram && - ctx->Shader.CurrentGeometryProgram->LinkStatus) { - gprog = ctx->Shader.CurrentGeometryProgram->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; + if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY] && + ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) { + gprog = ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program; } - if (ctx->Shader.CurrentFragmentProgram && - ctx->Shader.CurrentFragmentProgram->LinkStatus) { - fprog = ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; + if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] && + ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) { + fprog = ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; } else if (ctx->FragmentProgram._Enabled) { fprog = &ctx->FragmentProgram.Current->Base; |