diff options
author | Michal Krol <[email protected]> | 2006-03-21 10:37:40 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-03-21 10:37:40 +0000 |
commit | 071357096e682e9af59ad45ea5abc444ab431837 (patch) | |
tree | 99fba2183fe97981f7c309d99b206b39e43f5bec /src/mesa/main/texstate.c | |
parent | 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff) |
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index a8cb8a7bcfa..5de5f6815ab 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2812,7 +2812,7 @@ update_texture_state( GLcontext *ctx ) * uniform sampler changes, so maybe there is a better place to perform these rather
* expensive computations.
*/
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
(**prog).GetTextureImageUsage (prog, progteximageusage);
} @@ -2829,7 +2829,7 @@ update_texture_state( GLcontext *ctx ) texUnit->_GenFlags = 0; /* Get the bitmask of texture enables */
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
enableBits = progteximageusage[unit]; }
else if (ctx->FragmentProgram._Enabled) { @@ -2948,7 +2948,7 @@ update_texture_state( GLcontext *ctx ) /* Fragment programs may need texture coordinates but not the * corresponding texture images. */
- if (prog != NULL) {
+ if (ctx->ShaderObjects.CurrentProgram != NULL) {
ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1;
} else if (ctx->FragmentProgram._Enabled) { |