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authorBrian Paul <[email protected]>2001-06-12 22:08:41 +0000
committerBrian Paul <[email protected]>2001-06-12 22:08:41 +0000
commitae47121fa336f53c5ab51df3dc699db018feff18 (patch)
treedb08af54d76e009442077e0f8450f052f7fafc80 /src/mesa/main/texstate.c
parent1676268eab04523fe4fe325d39d427fc098e52a5 (diff)
removed old, redundant CurrentTransformUnit state var
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index afa3d07753d..9615684a013 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,4 +1,4 @@
-/* $Id: texstate.c,v 1.51 2001/05/21 16:41:03 brianp Exp $ */
+/* $Id: texstate.c,v 1.52 2001/06/12 22:08:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1469,7 +1469,7 @@ void
_mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1754,7 +1754,7 @@ void
_mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1831,7 +1831,7 @@ void
_mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -1908,7 +1908,7 @@ void
_mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint tUnit = ctx->Texture.CurrentTransformUnit;
+ GLuint tUnit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[tUnit];
ASSERT_OUTSIDE_BEGIN_END(ctx);
@@ -2023,7 +2023,6 @@ _mesa_ActiveTextureARB( GLenum target )
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
ctx->Texture.CurrentUnit = texUnit;
- ctx->Texture.CurrentTransformUnit = texUnit;
if (ctx->Driver.ActiveTexture) {
(*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit );
}