diff options
author | Brian Paul <[email protected]> | 2002-06-17 23:36:31 +0000 |
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committer | Brian Paul <[email protected]> | 2002-06-17 23:36:31 +0000 |
commit | 85d816028a2472e0378afda65e7ab6f7ff4d76b4 (patch) | |
tree | 5e5a6d079d835e4410374970db44eaacc99d102b /src/mesa/main/texstate.c | |
parent | d373819b8cfd0d4d44eaf495dd3ff90d8481572b (diff) |
Port glXCopyContext bug from 4.0 branch.
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 64 |
1 files changed, 63 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 2284499bf3d..8f4f3631ea7 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,4 +1,4 @@ -/* $Id: texstate.c,v 1.75 2002/06/15 03:03:09 brianp Exp $ */ +/* $Id: texstate.c,v 1.76 2002/06/17 23:36:31 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -56,6 +56,68 @@ +void +_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) +{ + GLuint i; + + ASSERT(src); + ASSERT(dst); + + dst->Texture.CurrentUnit = src->Texture.CurrentUnit; + dst->Texture._GenFlags = src->Texture._GenFlags; + dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; + dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; + dst->Texture.SharedPalette = src->Texture.SharedPalette; + + /* per-unit state */ + for (i = 0; i < src->Const.MaxTextureUnits; i++) { + dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; + dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; + COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); + dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled; + dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS; + dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT; + dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR; + dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ; + dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS; + dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT; + dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR; + dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ; + dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags; + COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS); + COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT); + COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR); + COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ); + COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS); + COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT); + COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR); + COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ); + dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias; + + /* GL_EXT_texture_env_combine */ + dst->Texture.Unit[i].CombineModeRGB = src->Texture.Unit[i].CombineModeRGB; + dst->Texture.Unit[i].CombineModeA = src->Texture.Unit[i].CombineModeA; + COPY_3V(dst->Texture.Unit[i].CombineSourceRGB, src->Texture.Unit[i].CombineSourceRGB); + COPY_3V(dst->Texture.Unit[i].CombineSourceA, src->Texture.Unit[i].CombineSourceA); + COPY_3V(dst->Texture.Unit[i].CombineOperandRGB, src->Texture.Unit[i].CombineOperandRGB); + COPY_3V(dst->Texture.Unit[i].CombineOperandA, src->Texture.Unit[i].CombineOperandA); + dst->Texture.Unit[i].CombineScaleShiftRGB = src->Texture.Unit[i].CombineScaleShiftRGB; + dst->Texture.Unit[i].CombineScaleShiftA = src->Texture.Unit[i].CombineScaleShiftA; + + /* texture object state */ + _mesa_copy_texture_object(dst->Texture.Unit[i].Current1D, + src->Texture.Unit[i].Current1D); + _mesa_copy_texture_object(dst->Texture.Unit[i].Current2D, + src->Texture.Unit[i].Current2D); + _mesa_copy_texture_object(dst->Texture.Unit[i].Current3D, + src->Texture.Unit[i].Current3D); + _mesa_copy_texture_object(dst->Texture.Unit[i].CurrentCubeMap, + src->Texture.Unit[i].CurrentCubeMap); + } +} + + /**********************************************************************/ /* Texture Environment */ /**********************************************************************/ |