aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/texrender.c
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2006-03-26 05:22:17 +0000
committerBrian Paul <[email protected]>2006-03-26 05:22:17 +0000
commitea4fe661d7f3a95d9db17e1475076f1badf8e1a6 (patch)
treeffc663f1a02dea07254e08620f8ad872fb1a3e20 /src/mesa/main/texrender.c
parent4cbd16ed3ffecd743b4921fab3a65f8510d151c9 (diff)
merge from texman branchmesa_20060325
Diffstat (limited to 'src/mesa/main/texrender.c')
-rw-r--r--src/mesa/main/texrender.c20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index dca93a1c04a..85565bfb1d4 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -163,7 +163,6 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
trb->Zoffset = att->Zoffset;
- trb->Base.RefCount = 1;
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX fix? */
@@ -195,12 +194,14 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits;
att->Renderbuffer = &(trb->Base);
+ trb->Base.RefCount++;
}
/**
- * Called when rendering to a texture image begins.
+ * Called when rendering to a texture image begins, or when changing
+ * the dest mipmap level, cube face, etc.
* This is a fallback routine for software render-to-texture.
*
* Called via the glRenderbufferTexture1D/2D/3D() functions
@@ -216,9 +217,9 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
* \sa _mesa_framebuffer_renderbuffer
*/
void
-_mesa_renderbuffer_texture(GLcontext *ctx,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer_attachment *att)
+_mesa_render_texture(GLcontext *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
{
struct gl_texture_image *newImage
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
@@ -241,3 +242,12 @@ _mesa_renderbuffer_texture(GLcontext *ctx,
}
+void
+_mesa_finish_render_texture(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ /* do nothing */
+ /* The renderbuffer texture wrapper will get deleted by the
+ * normal mechanism for deleting renderbuffers.
+ */
+}