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authorIan Romanick <[email protected]>2011-07-22 15:26:24 -0700
committerIan Romanick <[email protected]>2011-07-25 19:57:17 -0700
commit143b65f7612c255f29d08392192098b1c2bf4b62 (patch)
treeba7b92032bc9d3ea9376c7a38f55e5ac68204c91 /src/mesa/main/texparam.c
parent09916e877fc14723d7950f892e181df9f7d7f36f (diff)
mesa: Return the correct internal fmt when a generic compressed fmt was used
If an application requests a generic compressed format for a texture and the driver does not pick a specific compressed format, return the generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT query. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165 Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texparam.c')
-rw-r--r--src/mesa/main/texparam.c20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 4b9dcb5d3b5..c4ec29533e2 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -915,9 +915,23 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
*params = _mesa_compressed_format_to_glenum(ctx, texFormat);
}
else {
- /* return the user's requested internal format */
- *params = img->InternalFormat;
- }
+ /* If the true internal format is not compressed but the user
+ * requested a generic compressed format, we have to return the
+ * generic base format that matches.
+ *
+ * From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec:
+ *
+ * "If no specific compressed format is available,
+ * internalformat is instead replaced by the corresponding base
+ * internal format."
+ *
+ * Otherwise just return the user's requested internal format
+ */
+ const GLenum f =
+ _mesa_gl_compressed_format_base_format(img->InternalFormat);
+
+ *params = (f != 0) ? f : img->InternalFormat;
+ }
break;
case GL_TEXTURE_BORDER:
*params = img->Border;