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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/texparam.c
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texparam.c')
-rw-r--r--src/mesa/main/texparam.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index f232cfc8633..dc5ee33a2b2 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -180,7 +180,7 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
* This is called just prior to changing any texture object state which
* will not effect texture completeness.
*/
-static INLINE void
+static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
@@ -195,7 +195,7 @@ flush(struct gl_context *ctx)
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
-static INLINE void
+static inline void
incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);