diff options
author | Brian Paul <[email protected]> | 2011-09-30 21:03:42 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-10-01 08:16:36 -0600 |
commit | 9520f483b8f1e45fa474674b415554988de5d8d3 (patch) | |
tree | abb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/main/texparam.c | |
parent | c707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff) |
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texparam.c')
-rw-r--r-- | src/mesa/main/texparam.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index f232cfc8633..dc5ee33a2b2 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -180,7 +180,7 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz) * This is called just prior to changing any texture object state which * will not effect texture completeness. */ -static INLINE void +static inline void flush(struct gl_context *ctx) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); @@ -195,7 +195,7 @@ flush(struct gl_context *ctx) * state flag and then mark the texture object as 'incomplete' so that any * per-texture derived state gets recomputed. */ -static INLINE void +static inline void incomplete(struct gl_context *ctx, struct gl_texture_object *texObj) { FLUSH_VERTICES(ctx, _NEW_TEXTURE); |