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authorIan Romanick <[email protected]>2011-08-30 17:33:51 -0700
committerIan Romanick <[email protected]>2011-09-29 10:40:55 -0700
commitf9a2352c9569ef562e9507bfe09358f236aaf4b7 (patch)
tree9c78f98e3966c53e18203438e88ec5f96196efc5 /src/mesa/main/texparam.c
parentbde8bd99b64876b47f9d335320eb1ad5b3be8d9d (diff)
mesa: Remove EXT_texture_lod_bias extension enable flag
All drivers remaining in Mesa support this extension. This extension is either required or optional features in desktop OpenGL, OpenGL ES 1.x, and OpenGL ES 2.x. This extension was previously not supported on mach64, mga, or r128. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texparam.c')
-rw-r--r--src/mesa/main/texparam.c15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 44dabe6de2c..d2df44d13ff 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -534,13 +534,10 @@ set_tex_parameterf(struct gl_context *ctx,
case GL_TEXTURE_LOD_BIAS:
/* NOTE: this is really part of OpenGL 1.4, not EXT_texture_lod_bias */
- if (ctx->Extensions.EXT_texture_lod_bias) {
- if (texObj->Sampler.LodBias != params[0]) {
- flush(ctx);
- texObj->Sampler.LodBias = params[0];
- return GL_TRUE;
- }
- return GL_FALSE;
+ if (texObj->Sampler.LodBias != params[0]) {
+ flush(ctx);
+ texObj->Sampler.LodBias = params[0];
+ return GL_TRUE;
}
break;
@@ -1170,8 +1167,6 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
*params = (GLfloat) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (!ctx->Extensions.EXT_texture_lod_bias)
- goto invalid_pname;
*params = obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture
@@ -1313,8 +1308,6 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
*params = (GLint) obj->Sampler.DepthMode;
break;
case GL_TEXTURE_LOD_BIAS:
- if (!ctx->Extensions.EXT_texture_lod_bias)
- goto invalid_pname;
*params = (GLint) obj->Sampler.LodBias;
break;
#if FEATURE_OES_draw_texture