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authorIan Romanick <[email protected]>2011-09-12 11:46:09 -0500
committerIan Romanick <[email protected]>2011-09-19 10:04:47 -0700
commit3ebbfc8372d410801c799b3eb7821075dae73b17 (patch)
treeb545abeddee3cc2fd6afe49de91943002df3be49 /src/mesa/main/texpal.c
parentb433e7ba073c66d974dfd8a180ab3970acf18105 (diff)
mesa: Refactor compressed texture error checks to work with paletted textures
This code was really broken before. A lot of the error checks were done much later (too late), and some of the error checks would fail. The underlying problem is that Mesa doesn't ever keep compressed paletted textures in their original format. The textures are immediately converted to some RGB or RGBA format. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991 Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Tested-by: Jin Yang <[email protected]>
Diffstat (limited to 'src/mesa/main/texpal.c')
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