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authorBrian Paul <[email protected]>2016-02-11 08:16:30 -0700
committerBrian Paul <[email protected]>2016-02-12 15:11:38 -0700
commit9675fb6c681bf3441ee1d25e18b38faea5144524 (patch)
treeae2362234c6581744d19a39f112835116e27db51 /src/mesa/main/texobj.h
parent6e09df24b5cd7da0f49622db15ca70f5b2a3594b (diff)
mesa: move _mesa_num_tex_faces() to teximage.h
So it's near the other cube map helper functions. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r--src/mesa/main/texobj.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index 8421337de4d..378d87a1cbb 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -120,25 +120,6 @@ _mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
}
-/**
- * Return number of faces for a texture target. This will be 6 for
- * cube maps (and cube map arrays) and 1 otherwise.
- * NOTE: this function is not used for cube map arrays which operate
- * more like 2D arrays than cube maps.
- */
-static inline GLuint
-_mesa_num_tex_faces(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_CUBE_MAP:
- case GL_PROXY_TEXTURE_CUBE_MAP:
- return 6;
- default:
- return 1;
- }
-}
-
-
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,