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author | Nicolai Hähnle <[email protected]> | 2017-10-10 13:58:44 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-10-10 13:58:44 +0200 |
commit | d245724399b7ac9e2ddf99d381f7fe092204006a (patch) | |
tree | dfe3d07df0a1f8611496d66ef6607c93bd30a243 /src/mesa/main/texobj.h | |
parent | a2c8812f919c59933605c5942d6613e14ec8b3d1 (diff) |
st/mesa: fix switching from surface-based to non-surface-based textures
This can happen with surface-based texture objects derived from EGL
images, since those aren't immutable.
Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r-- | src/mesa/main/texobj.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 71cc8ffba2e..e67ce3ff9df 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -81,7 +81,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, extern void _mesa_clear_texture_object(struct gl_context *ctx, - struct gl_texture_object *obj); + struct gl_texture_object *obj, + struct gl_texture_image *retainTexImage); extern void _mesa_reference_texobj_(struct gl_texture_object **ptr, |