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author | Brian Paul <[email protected]> | 2011-05-18 16:19:06 -0600 |
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committer | Brian Paul <[email protected]> | 2011-05-19 21:18:33 -0600 |
commit | 43bdabd47d98975b56a759954fb5f37d2942c101 (patch) | |
tree | c8a6e35b769e6edf7c9afa6d7d2d905a8edba4b6 /src/mesa/main/texobj.h | |
parent | be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d (diff) |
mesa: fix vertex array enable checking in check_valid_to_render()
In particular, this fixes the case where a vertex shader only uses
generic vertex attributes (non-0th). Before, we were no-op'ing the
glDrawArrays/Elements().
This fixes the new piglit pos-array test.
NOTE: This is a candidate for the 7.10 branch.
Diffstat (limited to 'src/mesa/main/texobj.h')
0 files changed, 0 insertions, 0 deletions