diff options
author | Brian Paul <[email protected]> | 2012-08-21 20:22:27 -0600 |
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committer | Brian Paul <[email protected]> | 2012-08-24 06:18:41 -0600 |
commit | 46751edca9a95baff81771aa69986fa6e2422ed6 (patch) | |
tree | c0022e06d939d20f8e2fd48eace419fbebcc9e9b /src/mesa/main/texobj.h | |
parent | 8a935d71ff4ded6f3cdd8e06dcd1a5e3de3d3cc0 (diff) |
mesa: new _mesa_num_tex_faces() helper
Not a real big help now, but will be useful for the
GL_ARB_texture_cube_map_array extension in the future.
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r-- | src/mesa/main/texobj.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 93e0d77382e..a6f1d3a14ff 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -78,6 +78,17 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, } +/** + * Return number of faces for a texture target. This will be 6 for + * cube maps (and cube map arrays) and 1 otherwise. + */ +static inline GLuint +_mesa_num_tex_faces(GLenum target) +{ + return target == GL_TEXTURE_CUBE_MAP ? 6 : 1; +} + + /** Is the texture "complete" with respect to the given sampler state? */ static inline GLboolean _mesa_is_texture_complete(const struct gl_texture_object *texObj, |