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authorBrian Paul <[email protected]>2005-02-05 18:12:59 +0000
committerBrian Paul <[email protected]>2005-02-05 18:12:59 +0000
commitbb7d5f8837a9c7658a18dbaf02d52583e29443e3 (patch)
tree9d10947fc7effb79c6594994e3f34dc6d4fd76d8 /src/mesa/main/texobj.h
parent8c3ddf4270ff075ee783a67e5d5d04fa16a9cb45 (diff)
Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.
Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
Diffstat (limited to 'src/mesa/main/texobj.h')
-rw-r--r--src/mesa/main/texobj.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index c5cce28c370..d00bf70a0d1 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -51,12 +51,6 @@ extern void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
extern void
-_mesa_save_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
-extern void
-_mesa_remove_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
-
-extern void
_mesa_copy_texture_object( struct gl_texture_object *dest,
const struct gl_texture_object *src );