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authorBrian Paul <[email protected]>2016-02-11 08:14:27 -0700
committerBrian Paul <[email protected]>2016-02-12 15:11:38 -0700
commit6e09df24b5cd7da0f49622db15ca70f5b2a3594b (patch)
tree0b1cb48ccf77d1aa2cbf36cfc0d3b16e5a5f96eb /src/mesa/main/texobj.c
parent82db969ac014531dcaba4e4637d6c691f5825e4b (diff)
mesa: simplify some code with new _mesa_cube_face_target() function
Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c63d443bf29..d8407f04340 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1036,12 +1036,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
/* need a loop here just for cube maps */
for (face = 0; face < numFaces; face++) {
- GLenum faceTarget;
-
- if (target == GL_TEXTURE_CUBE_MAP)
- faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
- else
- faceTarget = target;
+ const GLenum faceTarget = _mesa_cube_face_target(target, face);
/* initialize level[0] texture image */
texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0);