diff options
author | Eric Anholt <[email protected]> | 2012-03-27 09:51:24 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-04-09 14:34:33 -0700 |
commit | dcf42dbd066fe633c28afa36820da9e9430038df (patch) | |
tree | 5fbc2c0e37108f7fa028e93836bcac82efbde572 /src/mesa/main/texobj.c | |
parent | 18c2ee0df5fa6679996e40c574d37475be230bd7 (diff) |
mesa: Handle updating texture state for buffer textures.
We have to skip some work that wants to look at texture images, since
buffer textures don't have any of that complexity.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 88dc3b195e7..d7e631efddb 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -449,6 +449,14 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, t->_BaseComplete = GL_TRUE; t->_MipmapComplete = GL_TRUE; + if (t->Target == GL_TEXTURE_BUFFER) { + /* Buffer textures are always considered complete. The obvious case where + * they would be incomplete (no BO attached) is actually specced to be + * undefined rendering results. + */ + return; + } + /* Detect cases where the application set the base level to an invalid * value. */ |