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authorEric Anholt <[email protected]>2012-03-20 16:52:30 -0700
committerEric Anholt <[email protected]>2012-04-09 14:34:03 -0700
commit6d0f5684c1aa1b3563af8ae3db35ff0916a7b922 (patch)
tree32664b11fdfc05d4f85d40115342a6d52a910474 /src/mesa/main/texobj.c
parent44f2cee0fdda6186c3a0b12996bcd5adb92cceb1 (diff)
mesa: Set the correct initial value of the texture buffer object format.
Fixes piglit GL_ARB_texture_buffer_object/get Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 97bef3543c8..d7dee4f1b66 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -153,6 +153,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->Swizzle[3] = GL_ALPHA;
obj->_Swizzle = SWIZZLE_NOOP;
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
+ obj->BufferObjectFormat = GL_LUMINANCE8;
}