diff options
author | Eric Anholt <[email protected]> | 2011-01-05 15:48:31 -0800 |
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committer | Eric Anholt <[email protected]> | 2011-01-05 15:51:37 -0800 |
commit | 9b7f57b18eff3959a525297f068697ac03a75840 (patch) | |
tree | b36f0625b6c854b1773d5b481bc5c638b4d247b4 /src/mesa/main/texobj.c | |
parent | 39cc0ee3eaf0d0cae70d91ae33961053782662c8 (diff) |
mesa: Consider textures incomplete when maxlevel < baselevel.
See section 3.8.10 of the GL 2.1 specification. There's no way to do
anything sane with that, and drivers would get all sorts of angry.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 5bc5639dbf7..f61e0237add 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -470,6 +470,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, ASSERT(maxLevels > 0); + if (t->MaxLevel < t->BaseLevel) { + incomplete(t, "MAX_LEVEL (%d) < BASE_LEVEL (%d)", + t->MaxLevel, t->BaseLevel); + return; + } + t->_MaxLevel = baseLevel + maxLog2; t->_MaxLevel = MIN2(t->_MaxLevel, t->MaxLevel); t->_MaxLevel = MIN2(t->_MaxLevel, maxLevels - 1); |