diff options
author | Eric Anholt <[email protected]> | 2012-03-27 10:29:04 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-04-09 14:34:44 -0700 |
commit | 664355f05b39303fa0995b72160c82f5bf50e95e (patch) | |
tree | 798002a9cd150b73123ceaa435fcdf4221715b1b /src/mesa/main/texobj.c | |
parent | dcf42dbd066fe633c28afa36820da9e9430038df (diff) |
mesa: Track a gl_format for the texture buffer format.
There was a function full of unused mappings from the GLenum to
datatype/comps, but that wasn't all the information a driver would
want, which includes the other fields that a gl_format has. Given
that all the texture buffer formats were represented in gl_format,
just use that as our description.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d7e631efddb..4c3eed2b6e6 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -154,6 +154,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, obj->_Swizzle = SWIZZLE_NOOP; obj->Sampler.sRGBDecode = GL_DECODE_EXT; obj->BufferObjectFormat = GL_LUMINANCE8; + obj->_BufferObjectFormat = MESA_FORMAT_L8; } |