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authorBrian Paul <[email protected]>2012-08-21 20:22:27 -0600
committerBrian Paul <[email protected]>2012-08-24 06:18:41 -0600
commit46751edca9a95baff81771aa69986fa6e2422ed6 (patch)
treec0022e06d939d20f8e2fd48eace419fbebcc9e9b /src/mesa/main/texobj.c
parent8a935d71ff4ded6f3cdd8e06dcd1a5e3de3d3cc0 (diff)
mesa: new _mesa_num_tex_faces() helper
Not a real big help now, but will be useful for the GL_ARB_texture_cube_map_array extension in the future.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 77cd4f9625f..2b2dccfbc1f 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -577,7 +577,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
GLint i;
const GLint minLevel = baseLevel;
const GLint maxLevel = t->_MaxLevel;
- const GLuint numFaces = t->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ const GLuint numFaces = _mesa_num_tex_faces(t->Target);
GLuint width, height, depth, face;
if (minLevel > maxLevel) {
@@ -826,7 +826,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
static GLuint
texture_size(const struct gl_texture_object *texObj)
{
- const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
+ const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
GLuint face, level, size = 0;
for (face = 0; face < numFaces; face++) {