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author | Marta Lofstedt <[email protected]> | 2015-10-14 13:35:32 +0200 |
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committer | Marta Lofstedt <[email protected]> | 2015-10-14 16:05:42 +0200 |
commit | 93267887a06e760b4b20618523df5e8aa4e70307 (patch) | |
tree | 11ca0ba5a768bfc1b35e3cc622b7eb438efe522d /src/mesa/main/texobj.c | |
parent | 5423c1e855c65ae6f562895791aac982141266db (diff) |
glsl: Enable split of lower UBOs and SSBO also for compute shaders
The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.
V2: Changed to use MESA_SHADER_STAGES instead of
MESA_SHADER_COMPUTE
Reviewed-by: Francisco Jerez <[email protected]>
Signed-off-by: Marta Lofstedt <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
0 files changed, 0 insertions, 0 deletions