diff options
author | Laura Ekstrand <[email protected]> | 2014-10-30 17:19:24 -0700 |
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committer | Laura Ekstrand <[email protected]> | 2015-01-08 11:37:28 -0800 |
commit | 77aabd8be237b68921d2e7c69fd1a0be3d36de01 (patch) | |
tree | 818af9caa403960275a6ba1e63e8c06ef9054a97 /src/mesa/main/texobj.c | |
parent | 4b381e84db5ee1a03c9b9afca2817d8bd374c0b0 (diff) |
main: Added entry point for BindTextureUnit.
The following preparations were made in texstate.c and texstate.h to
better facilitate the BindTextureUnit function:
Dylan Noblesmith:
mesa: add _mesa_get_tex_unit()
mesa: factor out _mesa_max_tex_unit()
This is about to appear in a lot more places, so
reduce boilerplate copy paste.
add _mesa_get_tex_unit_err() checking getter function
Reduce boilerplate across files.
Laura Ekstrand:
Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range.
Added assert(unit > 0) to _mesa_get_tex_unit.
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 416b7df20c9..e9f5fbfbf45 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -502,6 +502,9 @@ _mesa_reference_texobj_(struct gl_texture_object **ptr, mtx_unlock(&oldTex->Mutex); if (deleteFlag) { + /* Passing in the context drastically changes the driver code for + * framebuffer deletion. + */ GET_CURRENT_CONTEXT(ctx); if (ctx) ctx->Driver.DeleteTexture(ctx, oldTex); @@ -1598,6 +1601,107 @@ _mesa_BindTexture( GLenum target, GLuint texName ) ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj); } +/** + * Do the actual binding to a numbered texture unit. + * The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ +void +_mesa_bind_texture_unit(struct gl_context *ctx, + GLuint unit, + struct gl_texture_object *texObj) +{ + struct gl_texture_unit *texUnit; + + /* Get the texture unit (this is an array look-up) */ + texUnit = _mesa_get_tex_unit_err(ctx, unit, "glBindTextureUnit"); + if (!texUnit) + return; + + /* Check if this texture is only used by this context and is already bound. + * If so, just return. + */ + { + bool early_out; + mtx_lock(&ctx->Shared->Mutex); + early_out = ((ctx->Shared->RefCount == 1) + && (texObj == texUnit->CurrentTex[texObj->TargetIndex])); + mtx_unlock(&ctx->Shared->Mutex); + if (early_out) { + return; + } + } + + /* flush before changing binding */ + FLUSH_VERTICES(ctx, _NEW_TEXTURE); + + _mesa_reference_texobj(&texUnit->CurrentTex[texObj->TargetIndex], + texObj); + ASSERT(texUnit->CurrentTex[texObj->TargetIndex]); + ctx->Texture.NumCurrentTexUsed = MAX2(ctx->Texture.NumCurrentTexUsed, + unit + 1); + texUnit->_BoundTextures |= (1 << texObj->TargetIndex); + + + /* Pass BindTexture call to device driver */ + if (ctx->Driver.BindTexture) { + ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj); + } +} + +/** + * Bind a named texture to the specified texture unit. + * + * \param unit texture unit. + * \param texture texture name. + * + * \sa glBindTexture(). + * + * If the named texture is 0, this will reset each target for the specified + * texture unit to its default texture. + * If the named texture is not 0 or a recognized texture name, this throws + * GL_INVALID_OPERATION. + */ +void GLAPIENTRY +_mesa_BindTextureUnit(GLuint unit, GLuint texture) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_object *texObj; + + if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glBindTextureUnit %s %d\n", + _mesa_lookup_enum_by_nr(GL_TEXTURE0+unit), (GLint) texture); + + /* Section 8.1 (Texture Objects) of the OpenGL 4.5 core profile spec + * (20141030) says: + * "When texture is zero, each of the targets enumerated at the + * beginning of this section is reset to its default texture for the + * corresponding texture image unit." + */ + if (texture == 0) { + unbind_textures_from_unit(ctx, unit); + return; + } + + /* Get the non-default texture object */ + texObj = _mesa_lookup_texture(ctx, texture); + + /* Error checking */ + if (!texObj) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glBindTextureUnit(non-gen name)"); + return; + } + if (texObj->Target == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glBindTextureUnit(target)"); + return; + } + assert(valid_texture_object(texObj)); + + _mesa_bind_texture_unit(ctx, unit, texObj); +} + void GLAPIENTRY _mesa_BindTextures(GLuint first, GLsizei count, const GLuint *textures) |