diff options
author | Brian Paul <[email protected]> | 2015-10-03 07:55:32 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2015-10-08 13:53:33 -0600 |
commit | b373c776933c4d2d00947d92d595368f6d36bc96 (patch) | |
tree | 7d91f01d99aeff2f65bf7e80d3a9fac38d00247d /src/mesa/main/texobj.c | |
parent | c71f0d45e6d0081ea814fb0b16baec4e75a07bcb (diff) |
mesa: remove unneeded error check in create_textures()
Callers of create_texture() will either pass target=0 or a validated
GL texture target enum so no need to do another error check inside
the loop.
Reviewed-by: Anuj Phogat <[email protected]>
Tested-by: Mark Janes <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 173e43c817c..aa4b38cc210 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1211,6 +1211,7 @@ _mesa_create_nameless_texture(struct gl_context *ctx, GLenum target) * glCreateTextures should throw errors if target = 0. This is not exposed to * the rest of Mesa to encourage Mesa internals to use nameless textures, * which do not require expensive hash lookups. + * \param target either 0 or a a valid / error-checked texture target enum */ static void create_textures(struct gl_context *ctx, GLenum target, @@ -1219,6 +1220,7 @@ create_textures(struct gl_context *ctx, GLenum target, GLuint first; GLint i; const char *func = dsa ? "Create" : "Gen"; + const GLint targetIndex = _mesa_tex_target_to_index(ctx, target); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) _mesa_debug(ctx, "gl%sTextures %d\n", func, n); @@ -1241,7 +1243,6 @@ create_textures(struct gl_context *ctx, GLenum target, /* Allocate new, empty texture objects */ for (i = 0; i < n; i++) { struct gl_texture_object *texObj; - GLint targetIndex; GLuint name = first + i; texObj = ctx->Driver.NewTextureObject(ctx, name, target); if (!texObj) { @@ -1252,14 +1253,6 @@ create_textures(struct gl_context *ctx, GLenum target, /* Initialize the target index if target is non-zero. */ if (target != 0) { - targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); - if (targetIndex < 0) { /* Bad Target */ - mtx_unlock(&ctx->Shared->Mutex); - _mesa_error(ctx, GL_INVALID_ENUM, "gl%sTextures(target = %s)", - func, _mesa_enum_to_string(texObj->Target)); - return; - } - assert(targetIndex < NUM_TEXTURE_TARGETS); texObj->TargetIndex = targetIndex; } |