diff options
author | Fredrik Höglund <[email protected]> | 2014-01-23 14:02:24 +0100 |
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committer | Fredrik Höglund <[email protected]> | 2014-05-02 02:53:25 +0200 |
commit | 659d94b256fd6bcf19c8cdf261e2c0bb26e0faf2 (patch) | |
tree | 7ec8b1fddaa58d6e1e99aecdbcd4443684d0923f /src/mesa/main/texobj.c | |
parent | b8ee235e721ffd2503f4e8114d38685d58a0ceae (diff) |
mesa: Add a texUnit parameter to dd_function_table::BindTexture
This is for glBindTextures(), since it doesn't change the active
texture unit.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 221746ffd0e..7c8b789ca39 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1390,7 +1390,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, target, newTexObj); + ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj); } |