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authorFredrik Höglund <[email protected]>2014-01-23 14:02:24 +0100
committerFredrik Höglund <[email protected]>2014-05-02 02:53:25 +0200
commit659d94b256fd6bcf19c8cdf261e2c0bb26e0faf2 (patch)
tree7ec8b1fddaa58d6e1e99aecdbcd4443684d0923f /src/mesa/main/texobj.c
parentb8ee235e721ffd2503f4e8114d38685d58a0ceae (diff)
mesa: Add a texUnit parameter to dd_function_table::BindTexture
This is for glBindTextures(), since it doesn't change the active texture unit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 221746ffd0e..7c8b789ca39 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1390,7 +1390,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
/* Pass BindTexture call to device driver */
if (ctx->Driver.BindTexture)
- ctx->Driver.BindTexture(ctx, target, newTexObj);
+ ctx->Driver.BindTexture(ctx, ctx->Texture.CurrentUnit, target, newTexObj);
}