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authorMarek Olšák <[email protected]>2013-07-30 22:29:10 +0200
committerMarek Olšák <[email protected]>2013-07-30 22:36:21 +0200
commit7db83d8d4b6329f8edcac7bc72d225016b5188d4 (patch)
tree1706c105859eacc00245d06f3ec4cffef3d99945 /src/mesa/main/texobj.c
parenta6b1a7c0d269256ffbaf2300710601cde8ac872c (diff)
mesa: default texture buffer format should be R8 in the core profile
Cc: [email protected] Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> v2: Since we don't expose the extension in the compatibility profile, the "if (API == CORE) .. else .." statement is removed.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index a2b112c8f86..334dee77b91 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -155,8 +155,8 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->Swizzle[3] = GL_ALPHA;
obj->_Swizzle = SWIZZLE_NOOP;
obj->Sampler.sRGBDecode = GL_DECODE_EXT;
- obj->BufferObjectFormat = GL_LUMINANCE8;
- obj->_BufferObjectFormat = MESA_FORMAT_L8;
+ obj->BufferObjectFormat = GL_R8;
+ obj->_BufferObjectFormat = MESA_FORMAT_R8;
}