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authorLaura Ekstrand <[email protected]>2014-12-31 16:31:50 -0800
committerLaura Ekstrand <[email protected]>2015-01-08 11:37:30 -0800
commitb66dd38a37807c28203aa5c6c2707c1dc6dccedf (patch)
tree3a373612189dc10b12570a7ff77b526ab3f5a68d /src/mesa/main/texobj.c
parent2546d901be3b47d8731ccfed5feb55afdab94763 (diff)
main: Added _mesa_cube_level_complete to check for the completeness of an arbitrary cube map level.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c23
1 files changed, 14 insertions, 9 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index d6e44f24c8c..6e5eb7398f1 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -810,25 +810,21 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
}
-/**
- * Check if the given cube map texture is "cube complete" as defined in
- * the OpenGL specification.
- */
GLboolean
-_mesa_cube_complete(const struct gl_texture_object *texObj)
+_mesa_cube_level_complete(const struct gl_texture_object *texObj,
+ const GLint level)
{
- const GLint baseLevel = texObj->BaseLevel;
const struct gl_texture_image *img0, *img;
GLuint face;
if (texObj->Target != GL_TEXTURE_CUBE_MAP)
return GL_FALSE;
- if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS))
+ if ((level < 0) || (level >= MAX_TEXTURE_LEVELS))
return GL_FALSE;
/* check first face */
- img0 = texObj->Image[0][baseLevel];
+ img0 = texObj->Image[0][level];
if (!img0 ||
img0->Width < 1 ||
img0->Width != img0->Height)
@@ -836,7 +832,7 @@ _mesa_cube_complete(const struct gl_texture_object *texObj)
/* check remaining faces vs. first face */
for (face = 1; face < 6; face++) {
- img = texObj->Image[face][baseLevel];
+ img = texObj->Image[face][level];
if (!img ||
img->Width != img0->Width ||
img->Height != img0->Height ||
@@ -847,6 +843,15 @@ _mesa_cube_complete(const struct gl_texture_object *texObj)
return GL_TRUE;
}
+/**
+ * Check if the given cube map texture is "cube complete" as defined in
+ * the OpenGL specification.
+ */
+GLboolean
+_mesa_cube_complete(const struct gl_texture_object *texObj)
+{
+ return _mesa_cube_level_complete(texObj, texObj->BaseLevel);
+}
/**
* Mark a texture object dirty. It forces the object to be incomplete