diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/texobj.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 1fedc870285..e08df0f7fed 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -53,7 +53,7 @@ * Return the gl_texture_object for a given ID. */ struct gl_texture_object * -_mesa_lookup_texture(GLcontext *ctx, GLuint id) +_mesa_lookup_texture(struct gl_context *ctx, GLuint id) { return (struct gl_texture_object *) _mesa_HashLookup(ctx->Shared->TexObjects, id); @@ -77,7 +77,7 @@ _mesa_lookup_texture(GLcontext *ctx, GLuint id) * \return pointer to new texture object. */ struct gl_texture_object * -_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target ) +_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target ) { struct gl_texture_object *obj; (void) ctx; @@ -149,7 +149,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, * target it's getting bound to (GL_TEXTURE_1D/2D/etc). */ static void -finish_texture_init(GLcontext *ctx, GLenum target, +finish_texture_init(struct gl_context *ctx, GLenum target, struct gl_texture_object *obj) { assert(obj->Target == 0); @@ -181,7 +181,7 @@ finish_texture_init(GLcontext *ctx, GLenum target, * \param texObj the texture object to delete. */ void -_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) +_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *texObj ) { GLuint i, face; @@ -265,7 +265,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, * \sa _mesa_clear_texture_image(). */ void -_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj) +_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *texObj) { GLuint i, j; @@ -404,7 +404,7 @@ incomplete(const struct gl_texture_object *t, const char *why) * present and has the expected size. */ void -_mesa_test_texobj_completeness( const GLcontext *ctx, +_mesa_test_texobj_completeness( const struct gl_context *ctx, struct gl_texture_object *t ) { const GLint baseLevel = t->BaseLevel; @@ -696,7 +696,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, * \param invalidate_state also invalidate context state. */ void -_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, +_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj, GLboolean invalidate_state) { texObj->_Complete = GL_FALSE; @@ -712,7 +712,7 @@ _mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj, * incomplete texture. */ struct gl_texture_object * -_mesa_get_fallback_texture(GLcontext *ctx) +_mesa_get_fallback_texture(struct gl_context *ctx) { if (!ctx->Shared->FallbackTex) { /* create fallback texture now */ @@ -830,7 +830,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures ) * read framebuffer. If so, Unbind it. */ static void -unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj) +unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj) { const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2; GLuint i; @@ -855,7 +855,7 @@ unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj) * unbind it if so (revert to default textures). */ static void -unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) +unbind_texobj_from_texunits(struct gl_context *ctx, struct gl_texture_object *texObj) { GLuint u, tex; @@ -1214,7 +1214,7 @@ _mesa_IsTexture( GLuint texture ) * See also _mesa_lock/unlock_texture() in teximage.h */ void -_mesa_lock_context_textures( GLcontext *ctx ) +_mesa_lock_context_textures( struct gl_context *ctx ) { _glthread_LOCK_MUTEX(ctx->Shared->TexMutex); @@ -1226,7 +1226,7 @@ _mesa_lock_context_textures( GLcontext *ctx ) void -_mesa_unlock_context_textures( GLcontext *ctx ) +_mesa_unlock_context_textures( struct gl_context *ctx ) { assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp); _glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex); |