diff options
author | Brian Paul <[email protected]> | 2012-08-24 08:31:37 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-08-24 14:08:57 -0600 |
commit | d47a6ada9ca9670c60fc141fabadf40c63031c08 (patch) | |
tree | f39bc5068fec91606b1e03c7c602a864c1e89762 /src/mesa/main/texobj.c | |
parent | ba7218061b6a6c09d5d20f12de6267673276e094 (diff) |
mesa: add texture target field to ChooseTextureFormat() driver hook
This will let us choose the actual hardware format depending on the
type of texture.
v2: fixup radeon, nouveau, intel and swrast drivers too
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 2b2dccfbc1f..638e418dab4 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -783,7 +783,8 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) texObj->Sampler.MinFilter = GL_NEAREST; texObj->Sampler.MagFilter = GL_NEAREST; - texFormat = ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, + texFormat = ctx->Driver.ChooseTextureFormat(ctx, target, + GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); /* need a loop here just for cube maps */ |