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authorBrian Paul <[email protected]>2015-10-05 08:14:56 -0600
committerBrian Paul <[email protected]>2015-10-08 13:53:33 -0600
commit7d7dd1871174905dfdd3ca874a09d9d7837ac743 (patch)
treead0ddb10b205a163cbd567f18150c3290a23729b /src/mesa/main/texobj.c
parentd61f492aba354283933b5d84e3daacc45a836141 (diff)
mesa,meta: move gl_texture_object::TargetIndex initializations
Before, we were unconditionally assigning the TargetIndex field in _mesa_BindTexture(), even if it was already set properly. Now we initialize TargetIndex wherever we initialize the Target field, in _mesa_initialize_texture_object(), finish_texture_init(), etc. v2: also update the meta_copy_image code. In make_view() the view_tex_obj->Target field was set, but not the TargetIndex field. Also, remove a second, redundant assignment to view_tex_obj->Target. Add sanity check assertions too. Reviewed-by: Anuj Phogat <[email protected]> Tested-by: Mark Janes <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 66eacf850f4..60c55aeb206 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -286,6 +286,12 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
+ if (target != 0) {
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ }
+ else {
+ obj->TargetIndex = NUM_TEXTURE_TARGETS; /* invalid/error value */
+ }
obj->Priority = 1.0F;
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
@@ -340,6 +346,10 @@ finish_texture_init(struct gl_context *ctx, GLenum target,
GLenum filter = GL_LINEAR;
assert(obj->Target == 0);
+ obj->Target = target;
+ obj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
+ assert(obj->TargetIndex < NUM_TEXTURE_TARGETS);
+
switch (target) {
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
@@ -1200,7 +1210,6 @@ create_textures(struct gl_context *ctx, GLenum target,
GLuint first;
GLint i;
const char *func = dsa ? "Create" : "Gen";
- const GLint targetIndex = _mesa_tex_target_to_index(ctx, target);
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
_mesa_debug(ctx, "gl%sTextures %d\n", func, n);
@@ -1231,11 +1240,6 @@ create_textures(struct gl_context *ctx, GLenum target,
return;
}
- /* Initialize the target index if target is non-zero. */
- if (target != 0) {
- texObj->TargetIndex = targetIndex;
- }
-
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
@@ -1356,8 +1360,12 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
const gl_texture_index index = texObj->TargetIndex;
GLuint u;
- if (texObj->Target == 0)
+ if (texObj->Target == 0) {
+ /* texture was never bound */
return;
+ }
+
+ assert(index < NUM_TEXTURE_TARGETS);
for (u = 0; u < ctx->Texture.NumCurrentTexUsed; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
@@ -1725,10 +1733,11 @@ _mesa_BindTexture( GLenum target, GLuint texName )
_mesa_HashInsert(ctx->Shared->TexObjects, texName, newTexObj);
mtx_unlock(&ctx->Shared->Mutex);
}
- newTexObj->Target = target;
- newTexObj->TargetIndex = targetIndex;
}
+ assert(newTexObj->Target == target);
+ assert(newTexObj->TargetIndex == targetIndex);
+
bind_texture(ctx, ctx->Texture.CurrentUnit, newTexObj);
}