diff options
author | Christian König <[email protected]> | 2010-12-11 13:43:44 +0100 |
---|---|---|
committer | Christian König <[email protected]> | 2010-12-11 13:43:44 +0100 |
commit | 772b25e1f366edc857e77b8c1ccdc5297d82cc41 (patch) | |
tree | 88d38b52e80319dbd4a0c5b5e038d92f1105110a /src/mesa/main/texobj.c | |
parent | ab130400cf91ab471e265e58193c95f04c7aeeda (diff) | |
parent | b3d2ec9942303d1d03e28a25b030eb060415abfb (diff) |
Merge remote branch 'origin/master' into pipe-video
Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_texture.c
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 70 |
1 files changed, 43 insertions, 27 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 72dbf10cc4b..5bc5639dbf7 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -372,15 +372,12 @@ _mesa_reference_texobj(struct gl_texture_object **ptr, /** - * Report why a texture object is incomplete. - * - * \param t texture object. - * \param why string describing why it's incomplete. - * - * \note For debug purposes only. + * Mark a texture object as incomplete. + * \param t texture object + * \param fmt... string describing why it's incomplete (for debugging). */ static void -incomplete(const struct gl_texture_object *t, const char *fmt, ...) +incomplete(struct gl_texture_object *t, const char *fmt, ...) { #if 0 va_list args; @@ -392,6 +389,7 @@ incomplete(const struct gl_texture_object *t, const char *fmt, ...) printf("Texture Obj %d incomplete because: %s\n", t->Name, s); #endif + t->_Complete = GL_FALSE; } @@ -421,14 +419,12 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, */ if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) { incomplete(t, "base level = %d is invalid", baseLevel); - t->_Complete = GL_FALSE; return; } /* Always need the base level image */ if (!t->Image[0][baseLevel]) { incomplete(t, "Image[baseLevel=%d] == NULL", baseLevel); - t->_Complete = GL_FALSE; return; } @@ -437,7 +433,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, t->Image[0][baseLevel]->Height == 0 || t->Image[0][baseLevel]->Depth == 0) { incomplete(t, "texture width = 0"); - t->_Complete = GL_FALSE; return; } @@ -491,7 +486,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, if (t->Image[face][baseLevel] == NULL || t->Image[face][baseLevel]->Width2 != w || t->Image[face][baseLevel]->Height2 != h) { - t->_Complete = GL_FALSE; incomplete(t, "Cube face missing or mismatched size"); return; } @@ -508,7 +502,6 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, GLint maxLevel = t->_MaxLevel; if (minLevel > maxLevel) { - t->_Complete = GL_FALSE; incomplete(t, "minLevel > maxLevel"); return; } @@ -517,12 +510,10 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, for (i = minLevel; i <= maxLevel; i++) { if (t->Image[0][i]) { if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) { - t->_Complete = GL_FALSE; incomplete(t, "Format[i] != Format[baseLevel]"); return; } if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) { - t->_Complete = GL_FALSE; incomplete(t, "Border[i] != Border[baseLevel]"); return; } @@ -540,12 +531,10 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width ) { - t->_Complete = GL_FALSE; incomplete(t, "1D Image[0][i] bad width"); return; } @@ -569,17 +558,14 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, } if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { - t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] == NULL"); return; } if (t->Image[0][i]->Width2 != width) { - t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->_Complete = GL_FALSE; incomplete(t, "2D Image[0][i] bad height"); return; } @@ -607,26 +593,21 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, if (i >= minLevel && i <= maxLevel) { if (!t->Image[0][i]) { incomplete(t, "3D Image[0][i] == NULL"); - t->_Complete = GL_FALSE; return; } if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } if (t->Image[0][i]->Width2 != width) { - t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad width"); return; } if (t->Image[0][i]->Height2 != height) { - t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad height"); return; } if (t->Image[0][i]->Depth2 != depth) { - t->_Complete = GL_FALSE; incomplete(t, "3D Image[0][i] bad depth"); return; } @@ -652,20 +633,17 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, for (face = 0; face < 6; face++) { /* check that we have images defined */ if (!t->Image[face][i]) { - t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] == NULL"); return; } /* Don't support GL_DEPTH_COMPONENT for cube maps */ if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) { - t->_Complete = GL_FALSE; incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex"); return; } /* check that all six images have same size */ if (t->Image[face][i]->Width2 != width || t->Image[face][i]->Height2 != height) { - t->_Complete = GL_FALSE; incomplete(t, "CubeMap Image[n][i] bad size"); return; } @@ -688,6 +666,44 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, /** + * Check if the given cube map texture is "cube complete" as defined in + * the OpenGL specification. + */ +GLboolean +_mesa_cube_complete(const struct gl_texture_object *texObj) +{ + const GLint baseLevel = texObj->BaseLevel; + const struct gl_texture_image *img0, *img; + GLuint face; + + if (texObj->Target != GL_TEXTURE_CUBE_MAP) + return GL_FALSE; + + if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) + return GL_FALSE; + + /* check first face */ + img0 = texObj->Image[0][baseLevel]; + if (!img0 || + img0->Width < 1 || + img0->Width != img0->Height) + return GL_FALSE; + + /* check remaining faces vs. first face */ + for (face = 1; face < 6; face++) { + img = texObj->Image[face][baseLevel]; + if (!img || + img->Width != img0->Width || + img->Height != img0->Height || + img->TexFormat != img0->TexFormat) + return GL_FALSE; + } + + return GL_TRUE; +} + + +/** * Mark a texture object dirty. It forces the object to be incomplete * and optionally forces the context to re-validate its state. * |