diff options
author | Ian Romanick <[email protected]> | 2013-11-20 13:41:23 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-12-04 17:22:42 -0800 |
commit | 538a7f2a8082e748caa599636c01833332bd039a (patch) | |
tree | 6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/texobj.c | |
parent | e0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff) |
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL. The MESA
extension was created back when Mesa did not support GLSL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index e88c706b9ca..d6510fefddb 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1189,14 +1189,10 @@ target_enum_to_index(const struct gl_context *ctx, GLenum target) return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle ? TEXTURE_RECT_INDEX : -1; case GL_TEXTURE_1D_ARRAY: - return _mesa_is_desktop_gl(ctx) - && (ctx->Extensions.EXT_texture_array - || ctx->Extensions.MESA_texture_array) + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array ? TEXTURE_1D_ARRAY_INDEX : -1; case GL_TEXTURE_2D_ARRAY: - return (_mesa_is_desktop_gl(ctx) - && (ctx->Extensions.EXT_texture_array - || ctx->Extensions.MESA_texture_array)) + return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) || _mesa_is_gles3(ctx) ? TEXTURE_2D_ARRAY_INDEX : -1; case GL_TEXTURE_BUFFER: |