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authorIan Romanick <[email protected]>2013-11-20 13:41:23 -0800
committerIan Romanick <[email protected]>2013-12-04 17:22:42 -0800
commit538a7f2a8082e748caa599636c01833332bd039a (patch)
tree6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/texobj.c
parente0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff)
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index e88c706b9ca..d6510fefddb 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1189,14 +1189,10 @@ target_enum_to_index(const struct gl_context *ctx, GLenum target)
return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
? TEXTURE_RECT_INDEX : -1;
case GL_TEXTURE_1D_ARRAY:
- return _mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.EXT_texture_array
- || ctx->Extensions.MESA_texture_array)
+ return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
? TEXTURE_1D_ARRAY_INDEX : -1;
case GL_TEXTURE_2D_ARRAY:
- return (_mesa_is_desktop_gl(ctx)
- && (ctx->Extensions.EXT_texture_array
- || ctx->Extensions.MESA_texture_array))
+ return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
|| _mesa_is_gles3(ctx)
? TEXTURE_2D_ARRAY_INDEX : -1;
case GL_TEXTURE_BUFFER: