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authorBrian <[email protected]>2007-05-21 21:48:33 -0600
committerBrian <[email protected]>2007-05-21 21:48:33 -0600
commita01ee8ff0bdc9b80907f2fe48ebf1618ce2ded92 (patch)
tree4702f92d38c2c62c48ca8d0178b4f25d4ba71772 /src/mesa/main/texobj.c
parent3898e67f49b375bd0127fb2931468653cc29d5f9 (diff)
improve some comments, clean-up formatting
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index bd447ac0688..65e1bc1357d 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1097,14 +1097,21 @@ _mesa_IsTexture( GLuint texture )
return t && t->Target;
}
-/* Simplest implementation of texture locking: Grab the a new mutex in
+
+/**
+ * Simplest implementation of texture locking: Grab the a new mutex in
* the shared context. Examine the shared context state timestamp and
* if there has been a change, set the appropriate bits in
* ctx->NewState.
*
- * See also _mesa_lock/unlock_texture in texobj.h
+ * This is used to deal with synchronizing things when a texture object
+ * is used/modified by different contexts (or threads) which are sharing
+ * the texture.
+ *
+ * See also _mesa_lock/unlock_texture() in teximage.h
*/
-void _mesa_lock_context_textures( GLcontext *ctx )
+void
+_mesa_lock_context_textures( GLcontext *ctx )
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
@@ -1115,7 +1122,8 @@ void _mesa_lock_context_textures( GLcontext *ctx )
}
-void _mesa_unlock_context_textures( GLcontext *ctx )
+void
+_mesa_unlock_context_textures( GLcontext *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);