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authorBrian Paul <[email protected]>2012-05-09 12:09:21 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit93bcf7825d023d3d7108bc47a7a0929338bba6b9 (patch)
tree3d9aee9b44907adcdf48dad0b8913032d1a06e35 /src/mesa/main/texobj.c
parent014306578be1f7aeb883e7b22eb255eda82fa011 (diff)
mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
Instead of having to hack the code to enable these debugging options, set them through the MESA_DEBUG env var. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 155b255a721..365169dddc6 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -410,16 +410,17 @@ static void
incomplete(struct gl_texture_object *t, enum base_mipmap bm,
const char *fmt, ...)
{
-#if 0
- va_list args;
- char s[100];
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_TEXTURE) {
+ va_list args;
+ char s[100];
- va_start(args, fmt);
- vsnprintf(s, sizeof(s), fmt, args);
- va_end(args);
+ va_start(args, fmt);
+ vsnprintf(s, sizeof(s), fmt, args);
+ va_end(args);
+
+ _mesa_debug(NULL, "Texture Obj %d incomplete because: %s\n", t->Name, s);
+ }
- printf("Texture Obj %d incomplete because: %s\n", t->Name, s);
-#endif
if (bm == BASE)
t->_BaseComplete = GL_FALSE;
t->_MipmapComplete = GL_FALSE;