diff options
author | Ian Romanick <[email protected]> | 2009-06-03 17:49:05 +0100 |
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committer | Ian Romanick <[email protected]> | 2009-06-03 17:50:37 +0100 |
commit | 7f8000db8bd45bb95bda4a4f8535c49b8ef74254 (patch) | |
tree | 445cccb492aac0eba9be2c45e8190f05c4a29738 /src/mesa/main/texobj.c | |
parent | 54576130a88fe93a64367f882cd680e37f0ec0ac (diff) |
Fast path when rebinding the same texture in single context environment
If there is no shared context, there is no purpose in rebinding the same
texture. In some artificial tests this improves performance 10% - 30%.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d51e7b76ec7..2082f945f18 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -945,6 +945,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *newTexObj = NULL, *defaultTexObj = NULL; GLint targetIndex; + GLboolean early_out = GL_FALSE; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -998,6 +999,17 @@ _mesa_BindTexture( GLenum target, GLuint texName ) assert(valid_texture_object(newTexObj)); + _glthread_LOCK_MUTEX(ctx->Shared->Mutex); + if ((ctx->Shared->RefCount == 1) + && (newTexObj == texUnit->CurrentTex[targetIndex])) { + early_out = GL_TRUE; + } + _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); + + if (early_out) { + return; + } + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); |