diff options
author | Brian Paul <[email protected]> | 2009-10-02 09:55:07 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-02 09:57:00 -0600 |
commit | e1bddd159f364fa04ddec22f568fbfeb775d3b47 (patch) | |
tree | f1e76621ef0fb2061813a59d472e17cc6e3e4417 /src/mesa/main/texobj.c | |
parent | 85ee0ef9a72e4ffd6ed0a2442b1272a43508d257 (diff) |
mesa: fix incorrect default texture binding in unbind_texobj_from_texunits()
If we deleted a currently bound texture, we were always reverting the texture
binding to the default 1D texture rather than the proper default texture.
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index d09c4392506..da55ac8697d 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -863,7 +863,7 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { if (texObj == unit->CurrentTex[tex]) { _mesa_reference_texobj(&unit->CurrentTex[tex], - ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]); + ctx->Shared->DefaultTex[tex]); ASSERT(unit->CurrentTex[tex]); break; } |