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authorBrian Paul <[email protected]>2009-08-04 17:02:12 -0600
committerBrian Paul <[email protected]>2009-08-07 09:50:37 -0600
commit3105fd760b8a6fc34438d51d36b65670810626a2 (patch)
tree4e490ba5903140c1ffc35cebd76c1bfd934dda62 /src/mesa/main/texobj.c
parent239c8bfb10d3cd61547ccc460f0b89062f3520bc (diff)
mesa: fix comment
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 9a7773df81b..22657ed81b7 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1203,10 +1203,9 @@ _mesa_IsTexture( GLuint texture )
/**
- * Simplest implementation of texture locking: Grab the a new mutex in
- * the shared context. Examine the shared context state timestamp and
- * if there has been a change, set the appropriate bits in
- * ctx->NewState.
+ * Simplest implementation of texture locking: grab the shared tex
+ * mutex. Examine the shared context state timestamp and if there has
+ * been a change, set the appropriate bits in ctx->NewState.
*
* This is used to deal with synchronizing things when a texture object
* is used/modified by different contexts (or threads) which are sharing